翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

LP problem : ウィキペディア英語版
Linear programming

Linear programming (LP; also called linear optimization) is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (mathematical optimization).
More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope, which is a set defined as the intersection of finitely many half spaces, each of which is defined by a linear inequality. Its objective function is a real-valued affine (linear) function defined on this polyhedron. A linear programming algorithm finds a point in the polyhedron where this function has the smallest (or largest) value if such a point exists.
Linear programs are problems that can be expressed in canonical form as
: \begin
& \text && \mathbf^\mathrm \mathbf\\
& \text && A \mathbf \leq \mathbf \\
& \text && \mathbf \ge \mathbf
\end
where x represents the vector of variables (to be determined), c and b are vectors of (known) coefficients, ''A'' is a (known) matrix of coefficients, and (\cdot)^\mathrm is the matrix transpose. The expression to be maximized or minimized is called the ''objective function'' (cTx in this case). The inequalities ''A''x ≤ b and x ≥ 0 are the constraints which specify a convex polytope over which the objective function is to be optimized. In this context, two vectors are comparable when they have the same dimensions. If every entry in the first is less-than or equal-to the corresponding entry in the second then we can say the first vector is less-than or equal-to the second vector.
Linear programming can be applied to various fields of study. It is widely used in business and economics, and is also utilized for some engineering problems. Industries that use linear programming models include transportation, energy, telecommunications, and manufacturing. It has proved useful in modeling diverse types of problems in planning, routing, scheduling, assignment, and design.
== History ==

The problem of solving a system of linear inequalities dates back at least as far as Fourier, who in 1827 published a method for solving them, and after whom the method of Fourier–Motzkin elimination is named.
The first linear programming formulation of a problem that is equivalent to the general linear programming problem was given by Leonid Kantorovich in 1939, who also proposed a method for solving it. He developed it during World War II as a way to plan expenditures and returns so as to reduce costs to the army and increase losses incurred by the enemy. About the same time as Kantorovich, the Dutch-American economist T. C. Koopmans formulated classical economic problems as linear programs. Kantorovich and Koopmans later shared the 1975 Nobel prize in economics.〔 In 1941, Frank Lauren Hitchcock also formulated transportation problems as linear programs and gave a solution very similar to the later Simplex method;〔 Hitchcock had died in 1957 and the Nobel prize is not awarded posthumously.
During 1946–1947, George B. Dantzig independently developed general linear programming formulation to use for planning problems in US Air Force. In 1947, Dantzig also invented the simplex method that for the first time efficiently tackled the linear programming problem in most cases. When Dantzig arranged meeting with John von Neumann to discuss his Simplex method, Neumann immediately conjectured the theory of duality by realizing that the problem he had been working in game theory was equivalent. Dantzig provided formal proof in an unpublished report "A Theorem on Linear Inequalities" on January 5, 1948. Postwar, many industries found its use in their daily planning.
Dantzig's original example was to find the best assignment of 70 people to 70 jobs. The computing power required to test all the permutations to select the best assignment is vast; the number of possible configurations exceeds the number of particles in the observable universe. However, it takes only a moment to find the optimum solution by posing the problem as a linear program and applying the simplex algorithm. The theory behind linear programming drastically reduces the number of possible solutions that must be checked.
The linear programming problem was first shown to be solvable in polynomial time by Leonid Khachiyan in 1979, but a larger theoretical and practical breakthrough in the field came in 1984 when Narendra Karmarkar introduced a new interior-point method for solving linear-programming problems.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Linear programming」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.